The sale of online gaming currencies, while not illegal, has been found to have cybercriminal ties. This research paper covers how cybercriminals use the profits from the trade of these virtual currencies to fund other attacks.
Some of the more interesting numbers related to the growth of the video game industry: its market size, market value, and the gaming-related threats that are coming along for the ride.
Videogame mods are used as a way to tweak how a game looks, feels, and works. While not inherently bad, game mods do come with a fair share of risks. Case in point: recent incidents show that they're also being used as a way to deliver malware.
The video game industry's popularity and market size make it an ideal target for cybercriminals who see it as an ideal platform for stealing user accounts, invading privacy, and spreading malware. If you play online games, make sure you don't become a